Using different methodologies such as usability testing, unconventional presentation formats, and workshop facilitation techniques to engage different audiences and fulfill various goals.
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Using different methodologies such as usability testing, unconventional presentation formats, and workshop facilitation techniques to engage different audiences and fulfill various goals.
Using a case study of a game, you may find my process for identifying problems to solve and framing them into design challenges. This is one way I found to make insights more actionable for design teams.
Practicing a more collaborative approach to insight sharing with indie developers. This makes the knowledge transfer faster, more efficient, and less prone to the risk of losing things in translation.
Showing how documentation practices may be personalized at different points of the research process, especially during the insight sharing stage, in order to engage readers more. Both written reports and interactive tools have their audiences.
Challenging myself to use Figma in more complicated ways in order to be able to take advantage of it as a visualization tool.
A 2-player co-op game where players build the world as Life and Death, while protectimg it from the Invasive Species that try to corrupt it. This was a Level Up 2024 submission.
An action RPG where players have to dance their way to the rhythm and defeat enemies in magial belly dancing performances. This was another Level Up 2024 submission.
A submission for TO Jam 2024, a 3-day game jam hosted in George Brown College. This is a 1-player, casual, horror game where players exorcise a ghost in a slaughter house.
A graded assignment during my post-graduate course, inspired from a Shōnen Jump anime. It brings to life a world in the series of the same name.
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